using System;
using System.Collections;
using Server.Misc;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;

namespace Server.Mobiles
{
	public class WarriorGuard : BaseGuard
	{
		private Timer m_AttackTimer, m_IdleTimer;

		private Mobile m_Focus;

		[Constructable]
		public WarriorGuard()
			: this(null)
		{
		}

		public WarriorGuard(Mobile target)
			: base(target)
		{
			InitStats(1000, 1000, 1000);
			Title = "the guard";

			SpeechHue = Utility.RandomDyedHue();

			Hue = Utility.RandomSkinHue();

			if (Female = Utility.RandomBool())
			{
				Body = 0x191;
				Name = NameList.RandomName("female");

				switch (Utility.Random(2))
				{
					case 0:
                        //AddItem(new LeatherSkirt());
						break;
					case 1:
                        //AddItem(new LeatherShorts());
						break;
				}

				switch (Utility.Random(5))
				{
					case 0:
						AddItem(new LeatherChest());
						break;
					case 1:
						AddItem(new StuddedChest());
						break;
					case 2:
						AddItem(new LeatherArms());
						break;
					case 3:
						AddItem(new StuddedArms());
						break;
					case 4:
						AddItem(new PlateChest());
						break;
				}
			}
			else
			{
				Body = 0x190;
				Name = NameList.RandomName("male");

				AddItem(new PlateChest());
				AddItem(new PlateArms());
				AddItem(new PlateLegs());

				switch (Utility.Random(3))
				{
					case 0:
						AddItem(new Doublet(Utility.RandomNondyedHue()));
						break;
					case 1:
						AddItem(new Tunic(Utility.RandomNondyedHue()));
						break;
					case 2:
						AddItem(new BodySash(Utility.RandomNondyedHue()));
						break;
				}
			}
			Utility.AssignRandomHair(this);

			if (Utility.RandomBool())
				Utility.AssignRandomFacialHair(this, HairHue);

			Halberd weapon = new Halberd();

			weapon.Movable = false;
			weapon.Crafter = this;
			weapon.Quality = WeaponQuality.Exceptional;

			AddItem(weapon);

			Container pack = new Backpack();

			pack.Movable = false;

			pack.DropItem(new Gold(10, 25));

			AddItem(pack);

			Skills[SkillName.Anatomy].Base = 120.0;
			Skills[SkillName.Tactic].Base = 120.0;
			Skills[SkillName.Sword].Base = 120.0;
			//Skills[SkillName.MagicResist].Base = 120.0;
			Skills[SkillName.Detection].Base = 100.0;

			this.NextCombatTime = DateTime.Now + TimeSpan.FromSeconds(0.5);
			this.Focus = target;
		}

		public WarriorGuard(Serial serial)
			: base(serial)
		{
		}

		public override bool OnBeforeDeath()
		{
			if (m_Focus != null && m_Focus.Alive)
				new AvengeTimer(m_Focus).Start(); // If a guard dies, three more guards will spawn

			return base.OnBeforeDeath();
		}

		[CommandProperty(AccessLevel.GameMaster)]
		public override Mobile Focus
		{
			get
			{
				return m_Focus;
			}
			set
			{
				if (Deleted)
					return;

				Mobile oldFocus = m_Focus;

				if (oldFocus != value)
				{
					m_Focus = value;

					if (value != null)
						this.AggressiveAction(value);

					Combatant = value;

					if (oldFocus != null && !oldFocus.Alive)
						Say("Thou hast suffered thy punishment, scoundrel.");

					if (value != null)
						Say(500131); // Thou wilt regret thine actions, swine!

					if (m_AttackTimer != null)
					{
						m_AttackTimer.Stop();
						m_AttackTimer = null;
					}

					if (m_IdleTimer != null)
					{
						m_IdleTimer.Stop();
						m_IdleTimer = null;
					}

					if (m_Focus != null)
					{
						m_AttackTimer = new AttackTimer(this);
						m_AttackTimer.Start();
						((AttackTimer)m_AttackTimer).DoOnTick();
					}
					else
					{
						m_IdleTimer = new IdleTimer(this);
						m_IdleTimer.Start();
					}
				}
				else if (m_Focus == null && m_IdleTimer == null)
				{
					m_IdleTimer = new IdleTimer(this);
					m_IdleTimer.Start();
				}
			}
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);

			writer.Write((int)0); // version

			writer.Write(m_Focus);
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();

			switch (version)
			{
				case 0:
					{
						m_Focus = reader.ReadMobile();

						if (m_Focus != null)
						{
							m_AttackTimer = new AttackTimer(this);
							m_AttackTimer.Start();
						}
						else
						{
							m_IdleTimer = new IdleTimer(this);
							m_IdleTimer.Start();
						}

						break;
					}
			}
		}

		public override void OnAfterDelete()
		{
			if (m_AttackTimer != null)
			{
				m_AttackTimer.Stop();
				m_AttackTimer = null;
			}

			if (m_IdleTimer != null)
			{
				m_IdleTimer.Stop();
				m_IdleTimer = null;
			}

			base.OnAfterDelete();
		}

		private class AvengeTimer : Timer
		{
			private Mobile m_Focus;

			public AvengeTimer(Mobile focus)
				: base(TimeSpan.FromSeconds(2.5), TimeSpan.FromSeconds(1.0), 3)
			{
				m_Focus = focus;
			}

			protected override void OnTick()
			{
				BaseGuard.Spawn(m_Focus, m_Focus, 1, true);
			}
		}

		private class AttackTimer : Timer
		{
			private WarriorGuard m_Owner;

			public AttackTimer(WarriorGuard owner)
				: base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1))
			{
				m_Owner = owner;
			}

			public void DoOnTick()
			{
				OnTick();
			}

			protected override void OnTick()
			{
				if (m_Owner.Deleted)
				{
					Stop();
					return;
				}

				m_Owner.Criminal = false;
				m_Owner.Kills = 0;
				m_Owner.Stam = m_Owner.StamMax;

				Mobile target = m_Owner.Focus;

				if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
				{
					m_Owner.Focus = null;
					Stop();
					return;
				}
				else if (m_Owner.Weapon is Fists)
				{
					m_Owner.Kill();
					Stop();
					return;
				}

				if (target != null && m_Owner.Combatant != target)
					m_Owner.Combatant = target;

				if (target == null)
				{
					Stop();
				}
				else
				{// <instakill>
					TeleportTo(target);
					target.BoltEffect(0);

					if (target is BaseCreature)
						((BaseCreature)target).NoKillAwards = true;

					target.Damage(target.HitsMax, m_Owner);
					target.Kill(); // just in case, maybe Damage is overriden on some shard

					if (target.Corpse != null && !target.Player)
						target.Corpse.Delete();

					m_Owner.Focus = null;
					Stop();
				}// </instakill>
				/*else if ( !m_Owner.InRange( target, 20 ) )
				{
					m_Owner.Focus = null;
				}
				else if ( !m_Owner.InRange( target, 10 ) || !m_Owner.InLOS( target ) )
				{
					TeleportTo( target );
				}
				else if ( !m_Owner.InRange( target, 1 ) )
				{
					if ( !m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) )
						TeleportTo( target );
				}
				else if ( !m_Owner.CanSee( target ) )
				{
					if ( !m_Owner.UseSkill( SkillName.Detection ) && Utility.Random( 50 ) == 0 )
						m_Owner.Say( "Reveal!" );
				}*/
			}

			private void TeleportTo(Mobile target)
			{
				Point3D from = m_Owner.Location;
				Point3D to = target.Location;

				m_Owner.Location = to;

				Effects.SendLocationParticles(EffectItem.Create(from, m_Owner.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);
				Effects.SendLocationParticles(EffectItem.Create(to, m_Owner.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 5023);

				m_Owner.PlaySound(0x1FE);
			}
		}

		private class IdleTimer : Timer
		{
			private WarriorGuard m_Owner;
			private int m_Stage;

			public IdleTimer(WarriorGuard owner)
				: base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5))
			{
				m_Owner = owner;
			}

			protected override void OnTick()
			{
				if (m_Owner.Deleted)
				{
					Stop();
					return;
				}

				if ((m_Stage++ % 4) == 0 || !m_Owner.Move(m_Owner.Direction))
					m_Owner.Direction = (Direction)Utility.Random(8);

				if (m_Stage > 16)
				{
					Effects.SendLocationParticles(EffectItem.Create(m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration), 0x3728, 10, 10, 2023);
					m_Owner.PlaySound(0x1FE);

					m_Owner.Delete();
				}
			}
		}
	}
}